In The Groove 2 Dedicab
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.130000
JudgeWindowSecondsMine=0.070000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.102000
JudgeWindowSecondsPerfect=0.043000
JudgeWindowSecondsMarvelous=0.021500
JudgeWindowSecondsOK=0.320000
Dance Dance Revolution Extreme
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.120000
JudgeWindowSecondsMine=0.120000
JudgeWindowSecondsBoo=0.150000
JudgeWindowSecondsGood=0.120000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsPerfect=0.030000
JudgeWindowSecondsMarvelous=0.015000
JudgeWindowSecondsOK=0.250000
Values of importance are Fantastic/Marvelous and Excellent/Perfect. In DDR, I found it really hard to hit over 90% marvelous but on ITG it’s a lot easier. 21.5ms vs 15ms. ITG Excellent is 43ms and DDR Perfect is 30ms.
The other thing I noticed is that the Good (combo break) timing window on ITG is really deep. I feel like some notes I hit would’ve broken my combo in DDR, but I kept my combo on ITG.
Edit: The DDR Extreme timings are actually unverified. However, the other one said “uncertain” so I used these. This is the “uncertain” one, pulled from Beware’s Extreme simulation r2 (a stepmania package made to be as close to Extreme arcade as possible in every aspect):
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsMine=0.108333
JudgeWindowSecondsBoo=0.158333
JudgeWindowSecondsGood=0.120000
JudgeWindowSecondsGreat=0.083000
JudgeWindowSecondsPerfect=0.033333
JudgeWindowSecondsMarvelous=0.016666
JudgeWindowSecondsOK=0.250000